Bridge Woods Field Archery Club

Typical Rounds Shot / Scoring

For details of the various shooting styles / classes visit the NFAS website at

WWW.nfas.net

Rounds & Scoring

Rounds/Scoring  The club usually shoots a ‘Game Round’ (also called an Animal Round or Big Game round), with animal faces, each having kill and wound zones. Each target then has 3 pegs – you shoot one arrow from each until either a kill (inner zone) or wound (outer zone) is made. 1st peg: kill 20 points, wound 16 points; 2nd peg: kill 14, wound 10; 3rd peg: kill 8, wound 4.

However, other rounds can be shot. The ‘Woodsman’ can also easily be shot on the faces the club has erected. Here you shoot one arrow from each peg until you score a kill (if you can!) Scores are 5 for any wound, plus 30, 20, and 10 for a kill, from 1st, 2nd, and 3rd peg respectively.

Similarly, the ‘East Midlands’ Round can be shot on our faces: shoot one arrow from all 3 pegs, and score 10 for each kill and 5 for each wound.

Other rounds, which you may see at tournaments, are explained in the NFAS rules: all are straightforward to shoot/score, but need different target faces to ours, with scoring zones rather than just kill and wound zones.

Strict NFAS rules are that all arrows must be clearly identified as the archer’s (“marked with name, initials or insignia”). Arrows should also be numbered (or marked with bands), 1,2,3 etc., then shot in ascending order. This means if you thought you missed the target, or missed the kill/wound zones, but find you had hit when you reach the target, you can properly be awarded the correct score (most often to your advantage, as the further the peg, the higher the score).

In all cases, a ‘line cutter’ scores the higher score of the 2 zones cut.

Site updated by Alan White on 16/2/08